AI Insights · Timothy · January 2022
Top 5 Golf Games on Android in Ireland Q4 2021
In Q4 2021, the top 5 golf games on Android in Ireland showed varying trends in downloads, revenue, and active users, with notable performances from Golf Clash and Golf Battle.
In Q4 2021, the top 5 golf games on Android in Ireland demonstrated diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides an insightful look into these metrics.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS experienced fluctuations in its weekly revenue, peaking at approximately $4.5K in late October, and $4.3K in the week of December 20. Weekly downloads saw modest numbers, ranging from around 70 to 226, with an uptick in the final two weeks of December. The game had a slight decline in weekly active users, starting from 1.6K and ending around 1.3K.
Golf Rival - Multiplayer Game from Zynga showed a steady rise in weekly revenue, reaching about $2.2K in late October and late November. Weekly downloads varied, starting at 471 and dipping as low as 168, before rising to 401 by the end of December. Weekly active users saw a peak in early October at 3.4K, with a slight decline towards the end of the quarter.
Ultimate Golf! by Miniclip.com had a varied revenue trend, peaking at around $909 in mid-October. Weekly downloads ranged from 110 to 620, with notable spikes in early November and late December. Weekly active users also fluctuated, with a significant increase to 3.5K in early November, ending the quarter around 2.6K.
WGT Golf by WGT saw its weekly revenue peaking at $524 in late November. Weekly downloads were relatively low, hovering between 73 and 280. The game’s weekly active users started at 889 and showed a downward trend, ending the quarter at 551.
Golf Battle by Miniclip.com displayed consistent performance, with weekly revenue reaching $518 in mid-October and $513 in the final week of December. Weekly downloads remained strong, peaking at 716 in late October and 630 in late December. Weekly active users were robust throughout the quarter, maintaining around 6K to 6.5K users.
For more detailed insights and data, visit Sensor Tower.